GameMaker’s inheritance system also applies events to children, making collision handling much easier to deal with. Instead, we can use inheritance to create a parent that will hold most of the block’s values and then create child blocks that will inherit these values but also have some of their own. Each behaves in a slightly different manner, and while we could go about creating each of these as different blocks, and assigning lots of values to each of them, this is not very efficient and quite time consuming. There are three different types of block stone, wood and glass. As with the room, these will be set up as physics objects, and that will take care of all movement the blocks will need to do. The next step is to create different destructible block objects that will make up the level. GameMaker: Studio uses the popular Box2D physics engine, and this makes creating physics-based games like this a snap! Some additional information is also set here for things like views, backgrounds and so on, but we won’t look at those here. This is no different from the room we created for the basic game above the only real difference is that we enabled Room is Physics World in the physics settings of the Room Editor. The first stage of the demo walks you through creating the room that would hold the playable level for the demo. Events for touch screens, accelerometers and mouse movement can be added too, giving you the flexibility to receive player input from any of the supported platforms. Separate events for each of the keys A, S and D can also be added for the remaining directions (left, down and right).
We will create a simple keyboard control, so that when we press the W key, the player will start the 'moving in a direction' action this action is defined as moving up with a speed of 5. When the key we choose has been pressed, the action associated with this event is executed.
So to add this, we will use an event that is triggered when a certain key has been pressed the Key Press event. Making an object that the player can control isn’t much more work than just creating an object that does nothing. Object behaviour is defined by events applied to the object, and there are many different events available. We’ll make a game in which you must move an object to another – once there, you win. Now that we’ve covered the basics, you can move on to making a very simple game in which objects move around. Once created, you have the ability to assign anything you want to it you can give it an image, apply physics have it move, make it interactive, and any number of other behaviours. Things that you see and interact with are called objects and are created in the same way as a room, so simply clicking on the Object icon in the tool bar will give you your first object to play with. Now that the first room’s been set up, the next step is to add some more elements to it. This room will currently be empty and not yet visually appealing, but even at this level, a couple of seconds into your first game, you will be able to run it on any of the available platforms, and actually see it on a device or in a browser. As with all resources in GameMaker, it’s very easy to create these simply click the Create Room icon in the tool bar, and your first room or level has been created. We’ve given these names to associate with everyday things, and in the case of a game level, you would use a room. The first thing you will need is a level or world for your game. So you’ve just started up GameMaker: Studio for the first time, and you’re wondering if creating a game is really as easy as everyone says it is. GameMaker: Studio 101 – rooms and objects Studio offers a simple to use, drag-and-drop interface, which allows novice game developers to jump right in and have a prototype up and running in a matter of minutes, while more advanced users can make use of its powerful built-in, games-oriented scripting language, giving them access to a host of ready-made features they would otherwise have to create themselves.Ġ1.
It provides all you need to create a game and then publish it to run natively on multiple app stores including the Chrome Web Store, Facebook, Windows 8, OS X, the App Store, Google Play, Windows Phone 8 and many others. Have a great idea for a game but don’t have any coding experience? Want to create a game but have limited resources and time available? Not sure which app stores you want to publish your game in and want to keep your options open? If these are questions you’ve posed, we suggest you give GameMaker: Studio a try. Requires: Windows PC, GameMaker: Studio (Free, Standard or Professional).Knowledge needed: Basic coding, basic CSS (opens in new tab), logical thinking.